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Celshading look?

Saturday, May 10th, 2008 by Nestor
Nestor

And this is what people had to say about it:

Biznatch fo shiznatch!


Eugh. The strong borderlines look neat, but you should definitely keep with the “drawn” look on the right. I don’t like vector lines - I use fills for outlines almost always.


chunky outline all the way!
it just looks better. =)


Definitely go with the chunky look. As the lady says, it’s so much clearer! ^_^ Cleaner. Crisper even. ….enough with the C words. heehee


I was always a fan of the varying line thickness shown in the second picture.But as much as we love it, it’s your comic. If vectoring allows you to do things that you’ve always wanted to do, go for it.


Was this a serious question or an attempt to fish for compliments? Old-style all the way.


Hand hued all the way!


The one on the right is prefered by me.


Flergum! Drekartimosi umjollus.Anyway. The one to the right is much better, and clearer imo. So keep that one, please I beg you.


Change is bad.


The Devil works through needless alterations.


I like both, but the hand-lined one better. But I like even more that you let yourself play around with your artwork and aren’t too anal about keeping to one canonical style.


Old skool, brutha.


Hand-lined, definitely.


i like the one on the right. the left looks all washed out.


I like the one on the right, personally.


To be honest, I still enjoy the current artstyle best. In the absence of that option, however, the one on the right.


old style is better, but the cel shaded one could look better maybe if it wasnt 50% opacity, its to clear (as in light, not clear complection) that way.


choosy moms choose chunky!


The old/current style is better. the new just looks all washed out, there’s no where near the preceved definition, and seperation of elements (like jawlines, and the other charater’s arm)


The unvarying line-width style looks really flat. I like the variable line-width much better. Looks more dynamic.Incidentally, is there any sort of illustrating program which allows one to define paths manually with varying line-weights along the length? Maybe fixing line weights and change functions at the spline points, or whatever they’re called?


I like the one on the left. It looks all washed out and shouts “conform!”.Reminds me of the color scheme on my homepage.http://www-personal.umich.edu/~paulle/

Well, it’s less of a homepage and more a CrazyKimchi mirror.


holy shit my bad. hehe. don’t hit the refresh button after u make a comment, kids.


I like the vector look.


i prefer chunky like me


I want my coke classic back!!oh, about the linestyle? Hell with it, don’t listen to opinion, which one was easier and less time consuming to do?


i change my vote. i like the old way. seems there are more visual cues to help process the image.though i really do like washed-out colors and neat lines, if i wanted something practical i’d want the one on the right.


fuckit. i don’t know a damn thing. all i know if i like the one on the right. whatever i said about visual cues was all bullshit.


I like your art like I like mah peanut butter: chunky!Translation: I’d go with the style on the right, if it were me.


Hear hear! I don’t mind narrower black lines per se, but where’s the fun in them all being the same width? On top of that, all those thin lines combined with the especially thick outline makes them look like paper dolls or something.


The one on the right is the best, it looks sharper, in a finesse sort of way. also more pleasing to the eye.


The monowidth lines would be alright if it was coupled with some form of secondary toning. Otherwise, stick to the variable width lines. Though perhaps you could vary the opacity of the variable width lines just slightly (not as much as 50%).


You have a problem with the first one… a thick line is needed between the characters to imply depth. So stick with the second.Maritza
CRFH.net


Yah! My old buddy Többe used to make with the thick outline around everything, and it just makes it all look fucking flat. Maybe the cel look, without the outline, or follow the individual objects’ oulines in front of each other, like layers in animation, to give some depth. Or, hell, as long as we’re stealing animation techniques, why not blur layers to give “focus”, like all those approaching shots from the space battles in Robotech and Star Blazers?
Hee, I like to set the quality to low and pretend I have an old Amiga or something.


I likes it old school, y0.


I’m undecided on the idea of a thick outline, but I do know the internal lines on the left picture seem too thin to me. I’d say go with the one on the right, and make an even thicker outline if you want.


The one on the right, my boo.On the other hand, if the one on the right looks better only because you’re more used to drawing it, then whatever.


Change is good. However, here I would still go for the classic full outlines. Leaves the cell-shading in the animated realm, it’s far better off there.


*scratches an s, somewhere.*


Go with the right, dude, go with the right…


The one on the left looks distant, like a shot through a telescope, as though I would have to shout in order to talk to them.The one on the right feels more present, as though it has more depth, without all the air impurities in between.


It’s a trick question fools!


Yes, but we know that he might just be mad enough to do it! Anyway, being serious now, what 99.95% of the posts above me said. Stick with the old style, if I wanted cel shading, I’d go buy an anime DVD.


Cel shading is cool. But would be se moch better with thick lines between the characters to help distinct graphical elements. Would you mind giving a try and send it back for popular debate?Oh, and by the way, thank you *so* very much for the sketch. I received it 2 days ago, you rock, Hyung. I like the origami horse, too. Reminds me of May.


Call me a traditionalist, but the hand-inked image looks way better.


Analogue! The cell shading is nifty looking, but nothing beats the old pen and ink (^_^)


well, I’d go with the first one if you’re planning to make a video game…


We fear change.


Call me old fashioned, but I like the hand hued ink strokes of analog days gone by. The other look might be ideal for things like tee shirts or stationary, however~


The one on the right looks alot better but I think the one on left might look good also if you got rid of the thick outline. I think thats whats causing it to look strange. With parts of the body heavily outline and others not like the hands. However you can’t go wrong with what’s been working for you so far.


mmmm, chunky…. yeah, the vector lines were not made for this purpose.


Proper ink strokes on the right. Definitely.


Everything done by hand is better. Like mast– hey! That’s right, maybe if it had thicker lines dividing the characters from each other it would look nicer.But still, I’d go with the one in the extreme right (You fascist pig!).>It’s a trick question fools!
*gasp!*


Chunky Monkey!


I perfer the one on the right. The black lines give each character weight. The vector-style (whatever people call it) seems best suited for animation and design in my opinion.


I’m all about the original style, personally. These two other styles just seem to lack the same depth or feel of your pencil-and-ink work. Of the two styles you did here, I guess the right-side is the better of the two, or if you want to go vector (or whatever it’s called) then maybe something that used your old-skool Kung Fool technique of coloring and linework, but I’d rather we stick with what you’ve been doing all this time; if anything it fits with the old Antique-ish feel of the storyline. My two cents.


Definitely the old style. It has a much better feel to it. If we wanted standardized cg graphics, we could watch anime. For a personal kick-ass web-comic, it should be kept in-house.


The one on the right is much better than the one on the left.


The cel shaded one seems to have less depth. And it’s all about depth. An abyss is not an abyss without depth.


I like chunky. Have you tried coloring the lines?


EGAD, the one on the left looks like the world before I discovered the wonders or correctional lenses! Ahh, the refreshing taste of clarity, go with the right my friend.Hey ho, perhaps the left one is an evil plot to make us all squint so hard and long that we all wrinkle prematurely and thus assume the fetal position, cowering under our desks for fear the world will see the what horrors have been wrought upon us by overzealous comic-viewing !Or perhaps not. How will we ever know? Save my sanity, choose right!


What troubles me are the white spots on the maid lassie’s cheeks. What’s that, smallpox?Maybe she caught cooties from the lesser great one…


The one to the right is much more eye catching and more pleasant to look at. At least to me.
Have a lovley day.


Mitch H beat me to it…But whatever works for you.


Hyung, can I ask something that you’ve probably already explained somewhere on your site, but I’m to lazy to go look for it? How do you make the lines in the first place, do you draw with the tablet, or do you draw in ink and then scan/vectorize?


Old school variable line width is the way to go, yeah.Line weights are cool.


Analog Style, definitely. On the cel side, the combo of extra-thick black outline with greyed-out inner lines looks so odd. If all the linea were of equal width and shade, I suppose it’d look better. Like someone way above, this one also wonders if there are pro drawing tools that allow variable weight on vecor lines… that’d be interesting to see.


The vector lines look interesting, they give a paper feeling to it, remind me of these hand me down kids books from the 70’s I read as a child.Although it would be an interesting direction to go artisticly, I personally believe the hard ink lines work better.I’d actually recommend not using it unless you were to start up a different project, in tandem or not, but I just don’t see it working with the current storylines or characters, mostly because the hardlines are what most people have come to expect and enjoy, I guess.


Vector, me friend. Shows up a lot nicer on the LCD laptop screen, better contrast too. Oh, Hyung, your package caught up to me finally! Great stuff!


The one to the right


“Smooth Machined Lines of Vectorial Perfection?” Sure, I guess they serve their purpose well in illustrated instructions pertaining to, um…say, airplane emergency procedures or proper condom usage. BUT clean, uniform lines can get boring. Anyway…It’s hard to beat a decent hand-job. So keep up the good work!


Hand-hued… Absolutely positively. There’s something just unnatural and, well… *fake* about the vectored image.


analog all the way. be a luddite this time.


Ink! Ink ink ink ink.

2 Responses to “Celshading look?”

  1. JBert Says:

    The long answer:
    While vectors might be the thing in web-comics these days, there’s really no need to just convert nice linework into flat and over-cleaned vector lines. You almost need to change your drawing style for this to work properly (e.g. see Wikipedia: Ligne claire). Basically, the slightly varying line-width and small details make the picture look more fluid in my opinion. It’s not that it can’t be done with vectors, but it might take extra work.

    Also, drawing outlines has mostly been a big no-no for me. Again, it can be used as your personal touch. However, most of the times I’ve seen it used it turned into a nice excuse to drop careful background design in the style of “we can just draw anything and the characters will still stand out”.

    So the short answer:
    I still prefer the version on the right.

  2. Tetsu-neko Says:

    Chun-ky! Chun-ky! CHUN-KY!

    Is there any hope of more Kill Harry? Ever?

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